﻿using UnityEngine;
using System.Collections;

public class FloorSpawns : Singleton<FloorSpawns>
{
	public Transform[] floorSpawns;
	
	private void OnDrawGizmos()
	{
		foreach (Transform t in floorSpawns)
		{
			Gizmos.DrawIcon(t.position, "gizmoSceneSpawn");
		}
	}
}
